Python 制作五子棋游戏

使用Python 制作五子棋,有了这个代码办公室也可以摸鱼下棋咯

Python 制作五子棋游戏

晒下代码:

# -*- coding: utf-8 -*-
"""
五子棋游戏类
"""

from tkinter import *
import math
 
#定义棋盘类
class chessBoard() :
  def __init__(self) :
    self.window = Tk()
    self.window.title("五子棋游戏")
    self.window.geometry("660x470")
    self.window.resizable(0,0)
    self.canvas=Canvas(self.window , bg="#EEE8AC" , width=470, height=470)
    self.paint_board()
    self.canvas.grid(row = 0 , column = 0)
 
  def paint_board(self) :
    for row in range(0,15) :
      if row == 0 or row == 14 :
        self.canvas.create_line(25 , 25+row*30 , 25+14*30 , 25+row*30 , width = 2)
      else :
        self.canvas.create_line(25 , 25+row*30 , 25+14*30 , 25+row*30 , width = 1)
    for column in range(0,15) :
      if column == 0 or column == 14 :
        self.canvas.create_line(25+column*30 ,25, 25+column*30 , 25+14*30 ,width = 2)
      else :
        self.canvas.create_line(25+column*30 ,25, 25+column*30 , 25+14*30 , width = 1)
       
    self.canvas.create_oval(112, 112, 118, 118, fill="black")
    self.canvas.create_oval(352, 112, 358, 118, fill="black")
    self.canvas.create_oval(112, 352, 118, 358, fill="black")
    self.canvas.create_oval(232, 232, 238, 238, fill="black")
    self.canvas.create_oval(352, 352, 358, 358, fill="black")
 
#定义五子棋游戏类
#0为黑子 , 1为白子 , 2为空位
class Gobang() :
  #初始化
  def __init__(self) :
    self.board = chessBoard()
    self.game_print = StringVar()
    self.game_print.set("")
    #16*16的二维列表,保证不会out of index
    self.db = [([2] * 16) for i in range(16)]
    #悔棋用的顺序列表
    self.order = []
    #棋子颜色
    self.color_count = 0
    self.color = 'black'
    #清空与赢的初始化,已赢为1,已清空为1
    self.flag_win = 1
    self.flag_empty = 1
    self.options()
     
    
  #黑白互换
  def change_color(self) :
    self.color_count = (self.color_count + 1 ) % 2
    if self.color_count == 0 :
      self.color = "black"
    elif self.color_count ==1 :
      self.color = "white"
   
  #落子
  def chess_moving(self ,event) :
    #不点击“开始”与“清空”无法再次开始落子
    if self.flag_win ==1 or self.flag_empty ==0 :
      return
    #坐标转化为下标
    x,y = event.x-25 , event.y-25
    x = round(x/30)
    y = round(y/30)
    #点击位置没用落子,且没有在棋盘线外,可以落子
    while self.db[y][x] == 2 and self.limit_boarder(y,x):
      self.db[y][x] = self.color_count
      self.order.append(x+15*y)
      self.board.canvas.create_oval(25+30*x-12 , 25+30*y-12 , 25+30*x+12 , 25+30*y+12 , fill = self.color,tags = "chessman")
      if self.game_win(y,x,self.color_count) :
        print(self.color,"获胜")
        self.game_print.set(self.color+"获胜")
      else :
        self.change_color()
        self.game_print.set("请"+self.color+"落子")
   
 
  #保证棋子落在棋盘上
  def limit_boarder(self , y , x) :
    if x<0 or x>14 or y<0 or y>14 :
      return False
    else :
      return True
 
  #计算连子的数目,并返回最大连子数目
  def chessman_count(self , y , x , color_count ) :
    count1,count2,count3,count4 = 1,1,1,1
    #横计算
    for i in range(-1 , -5 , -1) :
      if self.db[y][x+i] == color_count :
        count1 += 1
      else:
        break
    for i in range(1 , 5 ,1 ) :
      if self.db[y][x+i] == color_count :
        count1 += 1
      else:
        break
    #竖计算
    for i in range(-1 , -5 , -1) :
      if self.db[y+i][x] == color_count :
        count2 += 1
      else:
        break
    for i in range(1 , 5 ,1 ) :
      if self.db[y+i][x] == color_count :
        count2 += 1
      else:
        break
    #/计算
    for i in range(-1 , -5 , -1) :
      if self.db[y+i][x+i] == color_count :
        count3 += 1
      else:
        break
    for i in range(1 , 5 ,1 ) :
      if self.db[y+i][x+i] == color_count :
        count3 += 1
      else:
        break
    #\计算
    for i in range(-1 , -5 , -1) :
      if self.db[y+i][x-i] == color_count :
        count4 += 1
      else:
        break
    for i in range(1 , 5 ,1 ) :
      if self.db[y+i][x-i] == color_count :
        count4 += 1
      else:
        break
       
    return max(count1 , count2 , count3 , count4)
 
  #判断输赢
  def game_win(self , y , x , color_count ) :
    if self.chessman_count(y,x,color_count) >= 5 :
      self.flag_win = 1
      self.flag_empty = 0
      return True
    else :
      return False
 
  #悔棋,清空棋盘,再画剩下的n-1个棋子
  def withdraw(self ) :
    if len(self.order)==0 or self.flag_win == 1:
      return
    self.board.canvas.delete("chessman")
    z = self.order.pop()
    x = z%15
    y = z//15
    self.db[y][x] = 2
    self.color_count = 1
    for i in self.order :
      ix = i%15
      iy = i//15
      self.change_color()
      self.board.canvas.create_oval(25+30*ix-12 , 25+30*iy-12 , 25+30*ix+12 , 25+30*iy+12 , fill = self.color,tags = "chessman")
    self.change_color()
    self.game_print.set("请"+self.color+"落子")
   
  #清空
  def empty_all(self) :
    self.board.canvas.delete("chessman")
    #还原初始化
    self.db = [([2] * 16) for i in range(16)]
    self.order = []
    self.color_count = 0
    self.color = 'black'
    self.flag_win = 1
    self.flag_empty = 1
    self.game_print.set("")
 
  #将self.flag_win置0才能在棋盘上落子
  def game_start(self) :
    #没有清空棋子不能置0开始
    if self.flag_empty == 0:
      return
    self.flag_win = 0
    self.game_print.set("请"+self.color+"落子")
 
  def options(self) :
    self.board.canvas.bind("<Button-1>",self.chess_moving)
    Label(self.board.window , textvariable = self.game_print , font = ("Arial", 20) ).place(relx = 0, rely = 0 ,x = 495 , y = 200)
    Button(self.board.window , text= "开始游戏" ,command = self.game_start,width = 13, font = ("Verdana", 12)).place(relx=0, rely=0, x=495, y=15)
    Button(self.board.window , text= "我要悔棋" ,command = self.withdraw,width = 13, font = ("Verdana", 12)).place(relx=0, rely=0, x=495, y=60)
    Button(self.board.window , text= "清空棋局" ,command = self.empty_all,width = 13, font = ("Verdana", 12)).place(relx=0, rely=0, x=495, y=105)
    Button(self.board.window , text= "结束游戏" ,command = self.board.window.destroy,width = 13, font = ("Verdana", 12)).place(relx=0, rely=0, x=495, y=420)
    self.board.window.mainloop()
   
if __name__ == "__main__":
  game = Gobang()

 

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